A visual artist, born and raised in the beautiful city of Montreal.
Loves art, video games and cats.
Earned 3 degrees: Fine Arts, Film Animation and 3D Animation/Game Design.
Bringing joy and insight through video games is what I aspire to and continue to hone my skills for.
As James Paul Gee in Good Video Games+Good Learning said : "good video games are food for the soul. Of course, the hope is that this food will empower the soul to find agency and meaning in other aspects of life."
- Designed, modeled and textured 23 3D models in time for Jousting Time’s Pax East Debut.
- Designed, lined, colored and cut out for animation 21 2D characters that complied with an established style.
- Created backgrounds, UI elements and animation for 2D and 3D games.
- Led by example and motivated 5 team members.
- Nominated for consistently high level of quantity and quality of work, as well as excellence in problem-solving and teamwork.
- Created and executed thousands of test cases to prevent game defects.
- Prepared daily status reports to ensure clients were correctly and timely informed.